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Age of Empires IV promises eight “semi-symmetrical” civilizations

Age of Empires IV promises eight "semi-symmetrical" civilizations

age of empires iv
(Image credit: Microsoft)

Age of Empires 4 is almost here — and it's right on time. Afterwards Age of Empires: Definitive Edition in 2018, Age of Empires Ii: Definitive Edition in 2019 and Age of Empires Three: Definitive Edition in 2021, it's only fitting that nosotros'll get a brand-new installment in the franchise this fall. Age of Empires Iv volition debut in late 2021 for Xbox Game Pass and Steam, with a closed beta coming even sooner.

Tom's Guide attended an Age of Empires IV printing briefing with Microsoft, where we learned what to wait from the latest entry in this fan-favorite existent-time strategy series. If you're ready to conquer the medieval earth all over again, here's what you need to know nigh the civilizations, campaigns and game design in Historic period of Empires Iv.

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  • More than: Age of Empires 4 release engagement, beta, gameplay, trailers, system requirements and more

age of empires iv

(Image credit: Microsoft)

Historic period of Empires Four civilizations

Get-go and foremost: Age of Empires Iv is an historical real-time strategy game, merely like its three predecessors. Like Age of Empires II, Age of Empires 4 hones in on the medieval era, from the fall of Rome upward through the starting time of the Gunpowder Era. This marks the first time the series has moved backward in history, as Age of Empires began in the Stone Age, and Age of Empires 3 left off in the middle of the 19th century. Even so, the devs pointed out that anything more modern would technically accept to be about nation-states rather than empires.

Every bit in previous Age of Empires games, your goal in IV is to take control of a civilization, and lead it through hundreds of years of history. To do so, yous'll need to build upward cities, research new technologies and wage war against neighboring civilizations with a variety of infantry, cavalry, archer and siege units. While a game like Age of Empires Ii has 37 civilizations (and counting), Age of Empires 4 volition kickoff small with viii civilizations.

All the same, Age of Empires Four will play a little differently from previous entries in the series. In the first two games, civilizations generally shared buildings and units, differing mostly in which strategies they favored. In Historic period of Empires 4, the civilizations will be "semi-symmetrical." This means that they'll share certain units and gameplay mechanics in common, merely for the almost part, their methods of gathering resources, constructing buildings and waging war will be very unlike. This sounds somewhat similar to Age of Empires III, where every race had fairly different units, but the gameplay differences in IV seem more pronounced.

Before we dive into the mechanics, here are all the civilizations nosotros know about so far:

  • English
  • Normans
  • Mongols
  • Chinese
  • Delhi Sultanate

That leaves iii more. I asked the devs whether we could expect to see whatsoever New World civilizations, or whether Age of Empires 4 would restrict itself to Europe and Asia. They didn't confirm whatever New World civilizations specifically, merely did mention that the core game would, indeed, go beyond Europe and Asia. Whether that means African civilizations, Mesoamerican civilizations or something else entirely, nosotros'll have to wait to discover out.

age of empires iv

(Image credit: Microsoft)

Age of Empires IV gameplay

The devs showed us ii extended sequences of empire-building and boxing. The first match cast the Chinese against the Mongols; the second bandage the English language against the Delhi Sultanate. While we didn't spend too long on any given lucifer, information technology helped requite a good thought of how an average Age of Empires 4 session might go. It also introduced us to some of the stark gameplay differences between various civilizations.

The English/Delhi Sultanate match began in the Dark Historic period, where at that place wasn't much to practice except build farms, gather berries, construct houses and erect crude palisade walls. An English sentinel attacked a contingent of Delhi miners; Delhi pikemen fought back.

Things got more interesting in the Feudal Historic period, where we got to see the Mongols and the Chinese get their bases in gear. The Chinese built a fairly conventional metropolis with a town middle, farms, a barracks then forth. But the Mongols gave the states our beginning look at some of the unique features we can await from each civilization. When the Mongols were ready to proceed the offensive, they simply packed upwardly their yurts and took their unabridged base of operations with them to a new department of the map. (This makes sense, as the Mongols essentially did the aforementioned thing in real life.) Tactics similar this could open up a whole world of strategic options — but I'm also curious what kind of unique features the Chinese might have to counteract the hit-and-run playstyle.

Equally the game moved into the Castle Age, we got to see the Delhi Sultanate's unique characteristic: warriors mounted on elephants. These hardy, subversive units assaulted the sturdy rock walls of an English fortress, where private archers rained arrows on enemy soldiers below.

The Majestic Historic period match between the Mongols and the Chinese was where we got to run into Age of Empires Iv in all its glory. The Chinese had a huge flourishing urban center, full of castles and siege workshops, protected past gunpowder weapons. The Mongols had a huge ground forces of cavalry, horse archers and trebuchets. A huge battle raged — but we didn't get to see who won. Players volition take to effort out similar matches for themselves.

age of empires iv

(Prototype credit: Microsoft)

Age of Empires IV campaigns

I unique characteristic of Age of Empires IV is its approach to campaigns. In Age of Empires and Age of Empires Ii, players took command of important historical figures, like Julius Caesar and Genghis Khan, and played out some of their pivotal battles. Age of Empires III, on the other hand, cast players as fictional characters who butted upwards against some of the bully moments in Early Modernistic history, like the American Revolution and the Sepoy Mutiny.

Age of Empires Four hews closer to the first ii games, only with an added twist: documentary footage. Equally players relive historical sagas, they'll watch interludes with commentary from historians and drone footage of existent locations. The devs have promised more than three hours of documentary footage, which will also introduce players to medieval engineering science, science and manuscripts.

The game will have four campaigns in full, and the devs say that each one volition concluding for "hours and hours and hours." Unlike Age of Empires II, the campaigns in Age of Empires IV won't focus on single historical figures, but rather whole dynasties of them.

At present, nosotros know virtually just ane campaign: William the Conqueror. In Age of Empires II, players had a brusque introduction to this Norman king, who crossed the Channel and conquered England. Simply in Historic period of Empires Four, William defeating the English king Harold is but the starting time chapter of his campaign. From there, players will larn about how William pacified the British Isles, and the state of war of succession among his sons. The story will even continue past that, to prove what happened to England under William'southward grandchildren.

age of empires iv

(Image credit: Microsoft)

Upgrades for Age of Empires II and Age of Empires Iii

We learned a few other tidbits near Historic period of Empires Four. The are no plans for an Xbox port at nowadays; there will be a full suite of multiplayer options; the game's visual design will requite cues to assistance players larn its myriad systems; the devs wanted to proceed the game every bit accessible as possible, knowing how many children learned to dear history through the Age of Empires series.

But nosotros also learned that the rest of the serial is too due for a few new upgrades. After this twelvemonth, Age of Empires II volition receive the Dawn of the Dukes expansion, which focuses on territorial wars in Eastern Europe. Players will also be able to tackle certain campaign missions in co-op for the commencement fourth dimension ever. In that location won't exist any new civilizations, nonetheless.

Age of Empires III, on the other manus, has two big updates in the wings. One will come within the side by side few months — and if you lot play your cards right, you can get it for complimentary. The United States will arrive equally a full-fledged civilization, with a new explorer, a new dwelling city and nine new units. Past completing in-game challenges, you tin get the The states civ for gratuitous, or you can just pay for information technology outright. Afterwards this twelvemonth, Age of Empires 3 volition go a full expansion focusing on African civilizations.

Nosotros'll have more info on the Age of Empires II and Three expansions every bit they become available. And nosotros'll also have updates once the Age of Empires IV beta gets underway. In the meantime, if yous want to spoil the campaign's story in advance, you can crack open any loftier schoolhouse history textbook.

Marshall Honorof is a senior editor for Tom'south Guide, overseeing the site's coverage of gaming hardware and software. He comes from a science writing background, having studied paleomammalogy, biological anthropology, and the history of science and technology. Later hours, you can discover him practicing taekwondo or doing deep dives on classic sci-fi.

Source: https://www.tomsguide.com/news/age-of-empires-iv-preview

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